Wallcling
A gecko, a crystal mine and 240 single-screen rooms. Cling to any surface for exactly one second, then let go. Our debut, and still our hardest.
Quartz Gecko Games is a small independent studio making tight, honest pixel-art precision platformers. Instant respawns, frame-exact controls and speedrun leaderboards built in from day one.
Four platformers, one philosophy: if you missed the jump, it was your thumb, not our hitbox.
A gecko, a crystal mine and 240 single-screen rooms. Cling to any surface for exactly one second, then let go. Our debut, and still our hardest.
A vertical descent through a hollow geode. Fall fast, crack crystals for momentum and never touch the glowing walls. Daily seeded shafts.
Rotate the level in 90° turns mid-jump. Every crystal facet is a new floor. Ghost replays let you race your own best run.
In development. Split light into colours and only stand on the platforms that match. A rainbow-coloured nightmare for your reflexes.
Speedrunning isn't a bonus mode in our games. It's the foundation.
| # | Runner | Wallcling 1-1 |
|---|---|---|
| 01 | you? | --:--.--- |
| 02 | you? | --:--.--- |
| 03 | you? | --:--.--- |
| DEV | our best try | 00:07.416 |
Sample board for illustration. Live boards are in-game.
We're a handful of developers who grew up retrying the same jump a hundred times and loving it. We hand-draw every sprite, tune every jump curve by feel and playtest with speedrunners before anything ships.
Press, partners, runners, route-finders and bug reporters are all welcome.
[email protected]